• analytics,  assessment

    Quality is the best gaming device

    [There are some games you shouldn't play – image http://www.flickr.com/photos/whatwhat/8457309/] Gamification comes up a lot in higher education. It's a by-product of a metrics driven economy, as soon as you meaure something, and add value to that measurement, then people will find ways to gamify it. The measurers often know this, and the trick is if you can get people to do the desired behaviour through gaming, then it's worthwhile, for instance good assessment will mean that learners end up acquiring desired skills and knowledge, even if they game the system. But too often, gaming itself becomes the focus. The following are all aspects of gaming for higher education: Assessment…

  • publishing

    The Great Open Access Swindle

    In my digital scholarship book, I make two pleas, the first is for open access publishing, and the second is for scholars to own the process of change. I've never been great at a rousing finish, but the book ends thus: "This is a period of transition for scholarship, as significant as any other in its history, from the founding of universities to the establishment of peer review and the scientific method. It is also a period that holds tension and even some paradoxes: it is both business as usual and yet a time of considerable change; individual scholars are being highly innovative and yet the overall picture is one…